If a Core Skill hits five or more enemies, refund some of its resource cost.Įach Core Skill cast reduces its resource cost, stacking up to 40%. When you take damage, drain resource for every 1% life you would've lost instead. You leave behind a trail of frost that Chills enemies and deal more damage to Frozen enemies. Effects that heal you beyond 100% grant a barrier that lasts for eight seconds. Lucky Hit: Freeze an enemy for two seconds. Your attacks have a chance to heal, regen resource, Immobilize, Daze, and deal between 1% and 300% their usual damage. Gain +4 ranks to all skills plus damage reduction. Your generators and Multishot deal 15% increased damage for every point of Discipline you have.Lucky Hit: Create a Poison nova that damages enemies in an AoE for five seconds. Gain 20% damage reduction and deal 20% increased damage for 4 seconds if no enemy is within 10 yards of you.Your generators also generate 1 Discipline.This effect may occur once every 120 seconds. Automatically cast Smoke Screen when you fall below 25% Life.The cooldown of Rain of Vengance is reduced by 2 second for every enemy you kill.After casting Rain of Vengenace, deal 400% increased damage and take 30% reduced damage for 5 seconds.Rain of Vengeance deals 100% increased damage.The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill or from the first hit of each cast of a resource-spending attack.Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active.Sentries now cast your Hatred spenders every time you do.Companion calls all companion types to your side.(2) Set: Vault now costs 8 Hatred instead of Discipline.
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